How does piracy hinder the adoption of new technologies in entertainment, such as virtual reality?
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Piracy hinders the adoption of new technologies in entertainment, such as virtual reality, by reducing the potential revenue for creators and companies developing these technologies. When content can be easily pirated, it discourages investment in innovation and development of new technologies, as the potential returns are diminished. Additionally, piracy can lead to intellectual property theft, discouraging creators from investing time and resources into creating content for new technologies like virtual reality. This can slow down the growth and adoption of virtual reality technology in the entertainment industry.